May 22, 2014 | By Stephanie Lashley |
Launching a mobile application is a little surreal – even for those of us who work in a tech field and are accustomed to launching apps or other digital commodities on a daily basis. When you’re creating and launching your own product, the stakes are a little higher. You want everything to be perfect. You’d rather not have to iterate seven times before users and potential customers use it. However, from the feedback we’ve received, users do seem to be a little more understanding when you use the word “beta” or “version 1.0” to describe the state of the application. With that said, we’d like to give you an update on the first version of the LIttleHoots mobile app and also tell you about all the exciting things that have been happening to date. The app has been live in iTunes for a little over 2 weeks. To date, we have over 350 active users who’ve created over 900 memory tiles and the feedback has been really positive. Keep it coming! The two major bugs that were present in the first version have been fixed in the version currently available for download. We anticipate being able to launch our Marketing campaign on or around June 20th.
To help us get the word out, we hosted a launch party on Saturday May 10th at OfficePort in Kansas City, MO, where we office and we invited some of our friends and families. These “friendlies” are also our first users. The launch party was a way for us to thank all the people who have been so supportive of our journey and for us to keep getting the word out about our app.
What can you do to help? Download our app! Tell us what you like, what you’d like to see changed. We want to hear from you! Tell your friends. Do you know someone who would enjoy our app? Share it with them!
Thanks for your continued support! Until next time!
The LittleHoots Team